Dreamine.Communication.Sockets 1.0.2
Dreamine.Communication.Sockets 통신 기능과 관련 API를 제공합니다.
로딩중...
검색중...
일치하는것 없음
Dreamine.Communication.Sockets.Servers.TcpServerTransport 멤버 목록

다음에 대한 모든 멤버의 목록입니다 : Dreamine.Communication.Sockets.Servers.TcpServerTransport (모든 상속된 멤버들도 포함합니다.)

_acceptLoopTaskDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
_clientsDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
_frameCodecDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
_listenerDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
_optionsDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
_protocolAdapterDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
_serverCtsDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
_stateDreamine.Communication.Sockets.Servers.TcpServerTransportprivate
AcceptLoopAsync(CancellationToken cancellationToken)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
BroadcastAsync(MessageEnvelope message, CancellationToken cancellationToken=default)Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
CleanupClients()Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
CleanupListener()Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
ConnectAsync(CancellationToken cancellationToken=default)Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
ConnectedClientCountDreamine.Communication.Sockets.Servers.TcpServerTransport
ConnectedClientCountChangedDreamine.Communication.Sockets.Servers.TcpServerTransport
DisconnectAsync(CancellationToken cancellationToken=default)Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
DisposeAsync()Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
GetTargetClients(TcpServerSendTargetMode targetMode)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
KindDreamine.Communication.Sockets.Servers.TcpServerTransport
MessageReceivedDreamine.Communication.Sockets.Servers.TcpServerTransport
NotifyConnectedClientCountChanged()Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
ParseHost(string host)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivatestatic
ReceiveLoopAsync(Guid clientId, TcpClient client, CancellationToken cancellationToken)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
RemoveClient(Guid clientId, TcpClient client)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
SendAsync(MessageEnvelope message, CancellationToken cancellationToken=default)Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
SendAsync(TcpServerSendTargetMode targetMode, MessageEnvelope message, CancellationToken cancellationToken=default)Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
SendTargetModeDreamine.Communication.Sockets.Servers.TcpServerTransport
SendToClientAsync(TcpClientConnectionEntry target, byte[] payload, CancellationToken cancellationToken)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
SetState(ConnectionState state)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivate
StateDreamine.Communication.Sockets.Servers.TcpServerTransport
TcpServerTransport(TcpServerTransportOptions options)Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
TcpServerTransport(TcpServerTransportOptions options, IMessageProtocolAdapter protocolAdapter, IMessageFrameCodec frameCodec)Dreamine.Communication.Sockets.Servers.TcpServerTransportinline
ValidateOptions(TcpServerTransportOptions options)Dreamine.Communication.Sockets.Servers.TcpServerTransportinlineprivatestatic